<!DOCTYPE html>
<html>
<head>
<title>Eaglercraft Singleplayer</title>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="description" content="A version of Eaglercraft with both singleplayer and multiplayer. Based on Minecraft Beta 1.3, you can play singleplayer and multiplayer in any web browser and your worlds will be saved to your browser's local storage. Works on all chromebooks, you can export and import your worlds to make backups or move worlds to a different computer." />
<meta name="keywords" content="minecraft, applet, singleplayer, chromebook, lax1dude, games, eaglercraft, ealgercraft singleplayer, eagler" />
<meta name="author" content="LAX1DUDE" />
<meta property="og:title" content="Eaglercraft Singleplayer" />
<meta property="og:locale" content="en-US" />
<meta property="og:type" content="website" />
<meta property="og:image" content="https://media.discordapp.net/attachments/378764518081429506/982903386380853258/screenshot_singleplayer_small.png" />
<meta property="og:description" content="A version of Eaglercraft with both singleplayer and multiplayer. Based on Minecraft Beta 1.3, you can play singleplayer and multiplayer in any web browser and your worlds will be saved to your browser's local storage. Works on all chromebooks, you can export and import your worlds to make backups or move worlds to a different computer." />
<!-- Change this: <meta property="og:url" content="https://g.eags.us/eaglercraft/" /> -->
<script type="text/javascript" src="classes.js"></script>
<script type="text/javascript">
if(document.location.href.startsWith("file:")) {
alert("You're not supposed to 'open' this file in your browser. Please upload this folder to your HTTP(s) server and access it via the internet. This is not a bug, please read the documentation");
}else {
window.addEventListener("load", function(){
window.minecraftOpts = ["game_frame","assets.epk"];
(function(){
var q = window.location.search;
if(typeof q === 'string' && q.startsWith("?")) {
	q = new URLSearchParams(q);
	var s = q.get("server");
	if(s) window.minecraftOpts.push(s);
}
})();
main();
});}
</script>
</head>
<body style="margin:0px;width:100vw;height:100vh;" id="game_frame">
</body>
</html>